


That being said, if you’re a purist, the old GameCube control scheme is available.

It’s the best ever put into Metroid Prime. With the exception of some slightly esoteric button combinations, such as changing weapon types or using the Super Missiles, this control scheme is great. This brand new dual-stick layout perfectly mixes the free-form camera controls from the Wii version with the actual usage of a controller, all while using a modern button layout that just feels, for the most part, very natural. I wanted a brand new control scheme taking advantage of the Switch having more buttons, leaving the right analog stick to work like a right analog stick should. If there was something I wanted Retro Studios to fix in a remaster, that would be the controls. You couldn’t freely move the camera around with the C-stick, the emphasis on scanning was off-putting, and so on. It’s not that it doesn’t work, but for a first-person (not quite) shooter, Metroid Prime had a unique, and occasionally bizarre, control layout. I also knew it had issues related to its age, namely in its control scheme. I did play it later, of course, when I started to buy GameCube classics in bulk after finally having money to do so, and really enjoyed it. I did play Fusion, which was actually my first Metroid, but I skipped that game altogether, and I cannot explain why. I’m not saying I don’t like it, far from it, but I did not play it back when it first came out. Before talking about Metroid Prime Remastered itself, I think it’s fair to spend a few lines talking about my experience with the original Metroid Prime.
